Website powered by

Avatar: The Last Airbender in UNREAL ENGINE 5 | The Western Air Temple: Cinematic Tests [UE5] [4K]

Some cinematic render tests for the Western Air Temple from Avatar: The Last Airbender that I’ve been working on – still not quite finished, but I thought I’d share where I was at.
I really liked the idea that the walls – the core structure of the temples – were carved directly out of the cliff face (like a lot of old South-Asian temples carved entirely out of stone– and then the platforms and the ‘rooftops’ were built around those stalactite-type structures…. So I suppose this is more of a reinterpretation than a direct one-to-one from the show.
The temples were modelled/sculpted in Blender with the help of megascans textures, while the majority of the cliff faces come from the megascans library proper. Nanite was used on almost everything so the poly-count for this is … high. Lumen for dynamic GI and reflections.

Reference leaned more towards a South-Asian inspired style of carved stone temples.

Reference leaned more towards a South-Asian inspired style of carved stone temples.

Early blockout for scale and shot composition

Early blockout for scale and shot composition

Grouping instanced meshes to fill out scene

Grouping instanced meshes to fill out scene

Tweaking the height fog to simulate low-lying fog at larger scales

Tweaking the height fog to simulate low-lying fog at larger scales

[Nanite Triangles]

[Nanite Triangles]

[Detail Lighting]

[Detail Lighting]

[Detail Lighting]

[Detail Lighting]

High-poly details (carvings and damage) were sculpted and displaced directly onto the temple mesh using Blender

High-poly details (carvings and damage) were sculpted and displaced directly onto the temple mesh using Blender

[Detail Lighting]

[Detail Lighting]

[Nanite Triangles]

[Nanite Triangles]